The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

The Fundamentals of C/C++ Game Programming: Using Target-based Development on SBC's

作者: Brian Beuken
出版社: CRC
出版在: 2018-03-09
ISBN-13: 9781498788748
ISBN-10: 1498788742
裝訂格式: Paperback
總頁數: 532 頁





內容描述


This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.




相關書籍

跟老韓學Linux運維

作者 韓艷威

2018-03-09

C++程序設計基礎 (第6版)

作者 周靄如 林偉健 徐紅雲

2018-03-09

Command-Line Rust: A Project-Based Primer for Writing Rust Clis

作者 Youens-Clark Ken

2018-03-09